Portfolio for IT Product Design

  • Design guidelines for social robots

    Design guidelines for social robots

    For my master thesis I have developed design guidelines for social robots working in public space. For the purpose I designed and built a prototype that I tested in the city of Sønderborg, Denmark.

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  • ITPD Presentation Video

    User Experience Design

    I thought that IT Product Design needed a way to present itself online other than just the university's website, therefore I suggested that we made a presen-tation video for the design specialization course.

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  • User Experience Design

    User Experience Design

    This project is about interaction. We are building a vending machine and with this machine we wish for people to be able to recognize the brand values of what they are buying in the interaction with the machine.

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  • Interaction Research

    Interaction Research

    For Interaction Research I was working on a project for a large design company with three other students. We were conducting research on people's medicational habits, i.e. how they store it, remember it, etc.

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  • SUFFER‘11 (a field robot)

    SUFFER‘11 (a field robot)

    I had 3 weeks to design and build a field robot that would be able to navigate autonomously through a corn maize. For this task I designed this belt vehicle that will conquer any terrain it meets.

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  • DogmeBot


    As an intro-project for the field robotics course I designed and build this so called “DogmeBot”. It's a motor boat made out of those everyday materials we had available in the lab.

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  • User Systems Design

    User Systems Design

    We were working with researchers in SPIRE, making an interactive “poster” that would help them getting an overview over the most important electronic instruments over time.

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  • Participatory Innovation

    Participatory Innovation

    Participatory Innovation was about collaborating with a company about developing a product or a service. We helped a local start-up company developing the concept for an app.

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  • Build a Light - Interactive Lamp

    Interactive Lamp

    For the skills class I was given the task to design and build an interactive lamp with an Arduino board. My lamp was about mixing colors and “what happens when I do this?”.

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  • Critical Design

    Critical Design

    Provotyping. This was about how to “force” people who work with a subject all day, and maybe have do so for years, to see it from another perspective. The theme for this was a PhD project about indoor climate.

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  • Business of Design

    Business of Design

    This project was made for a local company who needed help to better understand their african activities. After 2 interviews we came up with a tangible business model that would illustrate the company.

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  • Video Design Hopscotch

    Video Design Hopscotch

    This project was a research carried out for a up-start company. We video interviewed 6 different people and asked them to show and tell about their day, especially with focus on the situations.

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  • Design is a Game

    Design is a Game

    The project I did in the ITPD program was about game design. We designed this game for a client who needed a tool to help them kick off an idea generation session. The game is based on what the client was working on.

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